![]() This currently only makes a difference with the default GLSL shader backend in combination with the proprietary NVIDIA drivers. Enable (0x1) or disable (0x0, default) stricter translation of Direct3D shaders, potentially at a performance cost.Possible values are "glsl" (default) for GLSL, "arb" for ARB vertex/fragment programs and "none" to disable shader support. New HKEY_CURRENT_USERSoftwareWineDirect3D registry keys: The Direct3D graphics card database recognizes more graphics cards.Support for compressed destination resources was already implemented in a previous release. The wined3d CPU blitter can handle compressed source resources.More shader reflection APIs are implemented.Limited support for blits across swapchains is implemented.Various lighting calculation fixes and improvements for older DirectDraw applications have been made.The ID3D11Multithread interface is implemented.Since 3D textures can be potentially large, and address space exhaustion is a concern for 32-bit applications, S3TC-compressed 3D textures are uploaded per-slice, instead of in a single upload. ![]()
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